It might not be hugely impressive as a game, but as a showcase for PSVR2 Call of the Mountain is staggering. Fans of the Horizon series will find lots to enjoy about the story and the way it links in with the main games, but for people like me who were left cold by the interactions in the mainline Horizon games the story in Call of the Mountain is by far the weakest part of the game. In Call of the Mountain you play as the internal monologue of Ryas, a man so uninteresting I soon learnt to tune his voice out until it became nothing more than an annoying hum in the background somewhere. In between the 'wow' moments (and don't get me wrong, there are plenty of them), I just couldn't help but feel slightly bored. So it's a shame then that the world and mechanics propping it all up are distinctly average. There were times during Firesprite and Guerrilla Game's collaboration where I was simply boggled by how beautiful it all was where panoramas of distant waterfalls and snowy mountains wrapped in the wreckage of long dead machines took my breath away, and where lush forests and glittering rivers made me forget the real world beyond my headset.Īside from maybe Kayak VR: Mirage, I don't think I've ever played a VR game with visuals as gorgeous as this one. Publisher: Sony Interactive Entertainmentįor many of PSVR2's early adopters Horizon Call of the Mountain will not only be their first experience of Sony's new headset but perhaps VR in general, and what an experience it'll be.They're all beautiful and memorable sights in their own right, but when it comes to video games, I'm pretty sure Horizon Call of the Mountain delivers some of the greatest virtual vistas I've ever witnessed. The Mavora Lakes in New Zealand, the Tokyo skyline, the reflection in my bathroom mirror of a morning. I've seen some fine views in my time on this planet. I don't recommend this poor excuse of a VR game at all.As a technical showcase for what's possible with PSVR2 Call of the Mountain excels, even if its world and mechanics sometimes fall short. Jesus Christ are Guerrilla Games the greediest game studio owned by Sony. This outrageous greed makes EA and Ubisoft look like saints in comparison. Not to mention that this game is locked behind a $550 paywall, while GT7 isn't. Seeing how Gran Turismo 7 has PSVR 2 support for free, that means the complete Horizon Forbidden West experience is $120-130. Charging $60 for a game with no replay value is a cash grab. So once you beat the story, there is literally not a reason to play this game again. The story is horrible and so is the protagonist. Not even Bethesda would be that greedy to lock first person mode behind a $60 paywall. Why didn't HFW have a first person mode in the first place? Oh that's right, greed and laziness. Even then, the developers were too lazy and greedy to make missions, so the majority of the short campaign is just climbing. All the lazy developers did was made it first person and added a few new missions and called it a day. The greedy developers are charging $60 for the same game as Horizon Bug-ridden West. All the This game is a huge steaming pile of garbage. This game is a huge steaming pile of garbage.
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